

Some snipers are almost exclusively looking for tells in behaviorism and pathing etc. E.g.Generally I can advise to have a read through the games wiki where a lot of really good information is gathered.īasically there are several ways to play as sniper. Trying to interpret observations of unknown pattern.Let N be the number of non-cast party-goers i and M the number of emitted tells j of any given guest, then the sniper shoots once the sum of all Sij * Cij of any given party-goer i exceeds an individual certainty threshold epsilon, with Sij being the probability of the sniper catching the tell j of guest i and Cij the certainty with which he will interpret the observed tell correctly. By doing so, he dramatically increases his probability to spot the given tell and once he does, the interpretation certainty of the tell might be enough to warrent a shot. swap), meaning a tell with very high interpretation certainty. There, the sniper allocates almost his entire observing resources into spotting a few or even a single hard tell (e.g. The sniper's task is to allocate his resources amongst the possibly observable tells as well as deciding whether to interpret an observed tell or not.įor example, a solid beginner strategy is the so called " camping of hard tells".

Spotting a tell needs resources and so does interpreting. Spyparty only works because the sniper has limited mental resources with which he can analyse the party.

The spy on the other hand tries to minimize and obfuscate the sniper's certainty about the party-goers identity.

Once he has accumulated enough certainty he will shoot. Hence, the sniper tries to maximize his certainty about the party-goers identity by spotting and iterpreting various tells.
